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Game Design
Create unforgettable game experiences through design
DePaul’s Game Design degree program teaches the fundamentals and details of game design, and prepares you to work in computer gaming and interactive media fields as storytellers, critical thinkers, entrepreneurs and leaders in the field of gaming.
Throughout the Game Design program, you’ll collaborate on interdisciplinary teams with programmers, artists, writers and audio designers.
You’ll learn about the entire game development cycle, from ideation to documentation, prototyping, implementation, iteration and testing.
As a Game Design major, you’ll have four different gaming labs to take advantage of: development and research labs, the game play lab, the augmented reality lab and the playtest and usability lab.
Classes
Coursework
- 3-D Design and Modeling
- Animation
- Game Development
- Game Sound Design
- Playgramming
- Practical Scripting for Games
- Visual Design
Resources
Career Options
Common Career Areas
- Animation
- Commercial production
- Computer graphics
- Film production
- Game development
- Software engineering
- Television production
85%
of Game Design graduates were employed, continuing their education or not seeking employment after graduation.
Major Requirements
Course Requirements
| Course | Title | Quarter Hours |
|---|---|---|
| ANI 230 | 3D DESIGN & MODELING | 4 |
| ANI 231 | 3D ANIMATION | 4 |
| GAM 180 | UNREAL ENGINE WORKSHOP | 2 |
| GAM 181 | UNITY WORKSHOP | 2 |
| GAM 205 | GAMES LITERACY | 4 |
| GAM 226 | FUNDAMENTALS OF GAME DESIGN | 4 |
| GAM 230 | INTRO TO GAME PRODUCTION | 4 |
| GAM 240 | PLAYGRAMMING | 4 |
| GAM 244 | GAME DEVELOPMENT I | 4 |
| GAM 245 | GAME DEVELOPMENT II | 4 |
| GAM 250 | GAME SOUND DESIGN I | 4 |
| GAM 312 | PLAYTESTING | 4 |
| GAM 340 | PRACTICAL SCRIPTING FOR GAMES | 4 |
| GAM 341 | INTRODUCTION TO LEVEL DESIGN | 4 |
| GAM 355 | SOLO GAME DEVELOPMENT PROJECT | 4 |
| GAM 365 | ADVANCED GAME DESIGN | 4 |
| GAM 392 | GAME MODIFICATION WORKSHOP | 4 |
| GAM 394 | GAME DEVELOPMENT PROJECT I | 4 |
| GAM 395 | GAME DEVELOPMENT PROJECT II | 4 |
| GD 105 | INTRO TO VISUAL DESIGN | 4 |
| IT 223 | DATA ANALYSIS | 4 |
| Select twenty (20) credit hours of Major Electives | 20 | |
| Select sixteen (16) credit hours of Open Electives | 16 | |
Major Electives
Major elective courses must meet the following criteria:
- Eight (8) credit hours of Major Electives must be selected from GAM courses at the 300-level
- Twelve (12) credit hours of Major Electives must be selected from any 200-level ANI, CP, DOC, FILM, GAM, GD, GPH, POST, SCWR, UXD, or VFX courses or from any 300-level CDM course
Open Electives
Open Elective credit hours are required to meet the minimum graduation requirements of 192 hours. Open Electives may be taken from any unit at DePaul.
See www.cdm.depaul.edu to see sample schedule of course requirements on a year-by-year basis.

