Animation and Games Art BA (Hons)
The animation, games and visual effects (VFX) industries are always searching for new talent. BA (Hons) Animation and Games Art allows you to explore and develop both traditional and new techniques, learning key digital skills in 2D and 3D as well as the core principles of character-led animation.
You'll have the opportunity to work on industry-led briefs and entries for festivals and competitions such as Encounters, RTS awards, 11 Second Club and E4 Stings. We’re affiliated with Game Republic too, it's all part of our commitment to help you become industry ready.
We place Animation and Games Art within the broader context of design to help you keep your career options open. You'll also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial for employability.
Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.
In the first year you'll learn traditional animation techniques and core digital skills. You'll also learn about the broader context of design with students from other design subjects. In the second year you'll be introduced to more advanced concepts and approaches such as 3D, digital sculpting, VR and photogrammetry, character rigging and motion capture.
You'll have the opportunity to apply to undertake an optional placement year out in industry between your second and final year, this is sometimes known as a sandwich degree.
In your final year you'll focus on developing your portfolio and graduate identity, undertake a personal research project that will lead into your Final Major Project. You'll exhibit your work at our Degree Show, which will be visited by industry experts and potential employers.

