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BA (Hons) Game Design

About “Study at BSBI” (short, student-friendly)

BSBI is an international higher-education provider with multi-city campuses across Europe (notably Berlin and Hamburg, also Paris and Barcelona in the BSBI network). For creative programmes the Hamburg campus is the main hub — it offers studio spaces, hands-on teaching and entry routes such as the Portfolio Scholarship Competition. BSBI degrees in creative subjects are delivered in partnership with recognised UK creative universities, giving you a UK-awarded BA while living and studying in Germany.

 

Why study BA (Hons) Game Design at BSBI?

  • Creative + practical: The course combines game theory, level & systems design, interactive storytelling, prototyping, and practical development using engines/industry tools — designed to produce portfolio-ready graduates.

  • UCA validation: The programme is aligned with the UK creative sector standards through BSBI’s partnership with the University for the Creative Arts — useful for employability and postgraduate progression.

  • Portfolio & scholarship routes: Creative students can enter the Portfolio Scholarship Competition (chance of 100% / 50% / 40% tuition awards) — a direct route to reduce cost or study for free.

  • Industry exposure: Located in Hamburg (creative/tech scene) with ties to games, animation and design employers; BSBI emphasises placements and professional practice.

 

Level of study, campus locations & mode of learning

  • Level: Undergraduate — BA (Hons) (honours undergraduate degree).

  • Main delivery campus for Game Design: Hamburg (BSBI Creative Industries faculty). BSBI has other campuses (Berlin, Paris, Barcelona) and offers international mobility, but Game Design is listed as a Hamburg campus programme. Confirm campus before applying.

  • Mode: Face-to-face on campus (workshops, labs, collaborative studio practice). Occasionally BSBI promotes blended/online options for other programmes but core Game Design teaching is studio-based and on campus.

 

Duration, credits & academic structure

  • Duration: 3 years (full-time) standard; 4 years if you take an Integrated Foundation Year (international route).

  • Credits: Standard UK honours degree expectation of 360 UK credits (confirm in the programme specification). UK credit guidance clarifies how credits map across years/levels.

  • Teaching & assessment: Mix of lectures, seminars, practical labs, workshops, group projects, studio crits and a final major project/portfolio in the final year (industry-relevant deliverables and assessments).

 

Programme structure — subjects & sample topics

BSBI outlines a game-design curriculum that balances theory, craft and professional practice. Expect module themes like:

  • Foundations of Game Design: game mechanics, rules, systems thinking.

  • Level & Systems Design: player progression, balancing, level architecture and playtesting.

  • Narrative & Interactive Storytelling: branching narratives, ludonarrative integration.

  • Prototyping & Production: rapid prototyping in game engines (Unity/Unreal), iterative design, technical basics.

  • Art & Asset Pipelines (for designers): collaboration with artists, concept art basics and asset integration.

  • User Experience & Playtesting: UX for games, accessibility, player research and analytics.

  • Final Major Project / Portfolio: team or individual capstone game project ready for employers/portfolio.

 

Disciplines / specialisations available

Students can shape their studies toward:

  • Systems & mechanics design (gameplay design)

  • Level design & environment scripting

  • Interactive narrative & writing for games

  • UX for games and user research

  • Indie production & entrepreneurship (team project practice)
    Specialisation is typically achieved via project choices, electives and the final major project.

 

Career outcomes & employability

Graduates are prepared for roles such as:

  • Game Designer / Systems Designer / Level Designer

  • Interactive Narrative Designer / Writer

  • Gameplay Programmer (with additional coding study)

  • Game Producer / Project Coordinator

  • Indie developer, QA & playtest lead, UX researcher for games

  • Related roles in serious games, simulation, XR and interactive media
    BSBI emphasises portfolio building, placements and industry contact — the final major project is a showcase for employers.

 

Latest updates or special requirements

  • UCA partnership & creative expansion (2024): BSBI publicly expanded its creative programme offering with UCA, adding Game Design, Comic & Concept Art, Photography and related MA programmes at its Hamburg campus — this is the academic validation context for the creative degrees.

  • Portfolio required: creative programmes require a portfolio submission via the BSBI portal (follow the Portfolio Cookbook). Scholarship competitions are scheduled several times a year — check deadlines.