×

šŸš€ We're Here to Assist You

Master of Virtual Production

Why Study / Key Benefits

  • The Master of Virtual Production (MVirProd) combines traditional filmmaking and content creation with real-time digital technologies.
  • Students learn technologies including Unreal Engine/game engines, motion capture, camera tracking, green screen and LED-volume production.
  • The programme combines technical production skills with storytelling, creative development and critical evaluation.
  • Students work on small technical exercises and projects before progressing to a substantial final creative production.
  • The final project can take forms such as a short film, proof of concept, experimental project, immersive experiment or hybrid screen work.
  • Students work in close association with K?awa Studios, UC's purpose-built digital screen production facility.
  • Koawa Studios includes an LED virtual-production volume, real-time rendering workstations, motion-capture systems and professional film and sound equipment.
  • Students receive support from academic mentors and industry-based creative and technical advisers during the major project.
  • UC positions the qualification for careers across entertainment media and the wider creative industry. 


Programme Structure and Subjects / Topics

The 180-point MVirProd consists of four compulsory courses followed by a major creative project.

Compulsory courses:

  • DISC611 Foundations of Virtual Production
  • DISC612 Story, Design, and Creative Context
  • DISC613 Virtual Production Studio
  • DISC614 Story Development Studio


Disciplines / Specialisations

The MVirProd does not currently advertise separate named specialisations or endorsements.

Instead, students develop expertise across the virtual-production field through compulsory coursework and their final creative project.

Potential areas of focus include:

  • Virtual production
  • Film and screen production
  • LED-volume cinematography
  • Real-time environment creation
  • Motion capture
  • Digital environments
  • Game-engine production
  • Creative producing
  • Screen storytelling
  • Immersive and experimental media
  • Branded/experiential content
  • Digital campaigns


Programme Highlights

  • 180-point Level 9 master's
  • First offered in 2026
  • February intake
  • 18 months full-time
  • Up to 3 years part-time
  • Practical studio-based learning
  • Real-time virtual-production technology
  • LED-volume production
  • Motion capture
  • Real-time rendering
  • Game-engine workflows
  • Story and creative development
  • Major 60-point creative production
  • Access to K?awa Studios
  • Academic mentoring
  • Industry-based creative and technical advice
  • Final production can be a short film, proof of concept, experimental, immersive or hybrid screen project
  • Potential progression to a PhD in Creative Practice.


Career Outcomes

UC identifies a wide range of potential career roles, including:

  • Virtual Production Creator/Supervisor
  • Cinematographer for LED Volume/Virtual Sets
  • Real-Time Environment Artist
  • Motion Capture Director or Coordinator
  • Creative Producer
  • Virtual Production Specialist in advertising agencies
  • Director or Producer of commercials and digital campaigns
  • Virtual Production Consultant for brand experiences
  • Practice-Led Researcher in screen and digital arts

The qualification can also support careers across:

  • Film and television
  • Advertising
  • Digital media
  • Games
  • Animation
  • Immersive experiences
  • Branded content
  • Creative technology
  • Screen production


Latest Updates / Special Requirements

  • The Master of Virtual Production is a new UC qualification, first offered in 2026.
  • The current qualification is 180 points.
  • The standard full-time duration is 18 months.
  • The current advertised intake is February.
  • Students must complete the four compulsory courses before progressing through the programme's major creative production structure.
  • The final project involves a substantial screen-production output and written reflection.
  • Practical participation is important because the programme uses specialist virtual-production facilities.
  • Students should expect collaborative studio and production work.
  • Entry can be based on relevant academic study or, alternatively, a bachelor's degree plus relevant professional/work experience.
  • Students entering through the Postgraduate Certificate or Postgraduate Diploma route need at least a B average in that qualification.
  • UC's current regulations state that if a student fails up to 30 points, the relevant Dean/delegate may permit repetition or substitution; failing more than 30 points results in withdrawal from the qualification.
  • The qualification may be awarded with Merit or Distinction under UC's general regulations.
  • The programme's current regulations are subject to CUAP and TEC approval.


International Student Visa Requirements

International students normally need a New Zealand Fee Paying Student Visa for the MVirProd.

Current Immigration New Zealand requirements include:

  • Visa: Fee Paying Student Visa
  • Cost: from NZD $850
  • Maximum stay: up to 4 years
  • Current processing information: 80% within 8 weeks
  • Offer of Place from an approved education provider
  • Evidence of sufficient tuition funds or an acceptable scholarship
  • Evidence of sufficient living funds or an acceptable sponsor
  • Acceptable health/travel insurance
  • Compliance with health and character requirements
  • Evidence of genuine intention to study and leave New Zealand when required.