Bachelor of Games and Interactivity/Bachelor of Applied Innovation
Why Study / Key Benefits
The Bachelor of Games and Interactivity / Bachelor of Applied Innovation is a four-year double degree combining games and interactive-media education with innovation practice.
Students work in studio-style environments to design, develop and playtest games, progressing towards the creation of an original game in the final year. The course combines practical game development with animation, creative problem-solving, analytical and strategic thinking, collaboration and entrepreneurial skills.
Key benefits include:
- Practical games and interactive-media development.
- Experience designing, developing and playtesting games.
- Game-design and game-production knowledge.
- 3D modelling and digital prototyping.
- Interactive narrative writing.
- User-centred design and evaluation.
- Behaviour and motivation in games.
- Innovation, creativity and entrepreneurial thinking.
- Opportunities to combine the Games and Interactivity major with another co-major, minor or electives.
- A final-year project focused on games and interactivity.
- Exposure to industry-oriented game development and showcase activities.
Programme Structure and Subjects / Topics
The Games and Interactivity component contains the following core subjects:
- Sound Design and Acquisition β FTV10005
- Introduction to Game Studies β ART10004
- 3D Modelling for Objects and Environments β DDD20022
- Principles of Game Design β GAM10002
- Introduction to Games Production β GAM20001
- Pervasive Game Design Lab β GAM20002
- Digital Game Prototyping Lab β GAM20003
- Writing for Interactive Narratives β GAM20004
- Games & Interactivity Project 1 β GAM30002
- Behaviour and Motivation in Games β ART30003
- Games & Interactivity Project 2 β GAM30003
- User-Centred Design & Evaluation β GAM30004.
The Applied Innovation component includes:
- Exploring Creativity and Innovation β INV10001
- Fundamentals of Innovation Practice β INV10002
- Innovation Sandpit β INV10003
- Responsible Innovation Futures β INV10004.
Disciplines / Specialisations
The principal disciplines are:
- Games and Interactivity
- Applied Innovation
The handbook lists co-major options including areas such as:
- Accounting
- Advertising
- Animation
- Biotechnology
- Business Analysis
- Business Analytics and Analysis
- Cinema and Screen Studies
- Climate and Social Justice
Suggested minors include areas such as:
- Computer Science
- Creative Writing
- Data Analytics
- Data Science
- Design Principles and Processes
- Digital Marketing
- Entrepreneurship
- Film and Television Theory
- Games and Interactivity
- Innovation
- Psychology-related study
- Communication Design
- Engineering
- Ethics and Technology.
Programme Highlights
- Four-year double degree.
- Hawthorn campus in Melbourne.
- Games and Interactivity combined with Applied Innovation.
- CRICOS: 108355J.
- Game development and production.
- 3D modelling.
- Game design.
- Digital game prototyping.
- Interactive narrative writing.
- User-centred design.
- Game behaviour and motivation.
- Innovation and entrepreneurial practice.
- Studio-based collaboration and playtesting.
- Original game development leading into the final year.
- Choice of additional study through a co-major, minor and/or electives.
Career Outcomes
Swinburne's course page identifies career opportunities including:
- Games developer
- Computer graphics (CG) animator
- Games tester
- Software developer
- Innovation lead
- User researcher.
The detailed handbook also identifies broader innovation-oriented roles such as:
- Innovation Consultant
- Innovation Lead
- Innovation Analyst
- Strategic Designer
- Creative Producer
- Start-up Founder
- Human-Centred Researcher
- Self-employed Entrepreneur
- Product Manager
- Transformation Lead
- Innovation Strategist
- Innovation Manager.
International Student Visa Requirements
The relevant Australian visa is the Student visa (subclass 500).
For this course, Swinburne specifically states that international students in Australia holding a Student visa must study full-time and on campus.
According to the Australian Department of Home Affairs, Student visa applicants must generally:
- Apply online.
- Be enrolled in an eligible Australian course.
- Hold a valid Confirmation of Enrolment (CoE) when the visa is decided.
- Maintain appropriate Overseas Student Health Cover (OSHC), unless exempt.
- Satisfy the applicable Genuine Student requirement.
- Provide English-language evidence where required, unless an exemption applies.
- Meet applicable health and character requirements.
- Comply with all visa conditions.


