Bachelor of Games and Interactivity/Bachelor of Applied Innovation

Why Study / Key Benefits

The Bachelor of Games and Interactivity / Bachelor of Applied Innovation is a four-year double degree combining games and interactive-media education with innovation practice.

Students work in studio-style environments to design, develop and playtest games, progressing towards the creation of an original game in the final year. The course combines practical game development with animation, creative problem-solving, analytical and strategic thinking, collaboration and entrepreneurial skills.

Key benefits include:

  • Practical games and interactive-media development.
  • Experience designing, developing and playtesting games.
  • Game-design and game-production knowledge.
  • 3D modelling and digital prototyping.
  • Interactive narrative writing.
  • User-centred design and evaluation.
  • Behaviour and motivation in games.
  • Innovation, creativity and entrepreneurial thinking.
  • Opportunities to combine the Games and Interactivity major with another co-major, minor or electives.
  • A final-year project focused on games and interactivity.
  • Exposure to industry-oriented game development and showcase activities.


Programme Structure and Subjects / Topics

The Games and Interactivity component contains the following core subjects:

  • Sound Design and Acquisition – FTV10005
  • Introduction to Game Studies – ART10004
  • 3D Modelling for Objects and Environments – DDD20022
  • Principles of Game Design – GAM10002
  • Introduction to Games Production – GAM20001
  • Pervasive Game Design Lab – GAM20002
  • Digital Game Prototyping Lab – GAM20003
  • Writing for Interactive Narratives – GAM20004
  • Games & Interactivity Project 1 – GAM30002
  • Behaviour and Motivation in Games – ART30003
  • Games & Interactivity Project 2 – GAM30003
  • User-Centred Design & Evaluation – GAM30004.

The Applied Innovation component includes:

  • Exploring Creativity and Innovation – INV10001
  • Fundamentals of Innovation Practice – INV10002
  • Innovation Sandpit – INV10003
  • Responsible Innovation Futures – INV10004.


Disciplines / Specialisations

The principal disciplines are:

  • Games and Interactivity
  • Applied Innovation

The handbook lists co-major options including areas such as:

  • Accounting
  • Advertising
  • Animation
  • Biotechnology
  • Business Analysis
  • Business Analytics and Analysis
  • Cinema and Screen Studies
  • Climate and Social Justice

Suggested minors include areas such as:

  • Computer Science
  • Creative Writing
  • Data Analytics
  • Data Science
  • Design Principles and Processes
  • Digital Marketing
  • Entrepreneurship
  • Film and Television Theory
  • Games and Interactivity
  • Innovation
  • Psychology-related study
  • Communication Design
  • Engineering
  • Ethics and Technology.


Programme Highlights

  • Four-year double degree.
  • Hawthorn campus in Melbourne.
  • Games and Interactivity combined with Applied Innovation.
  • CRICOS: 108355J.
  • Game development and production.
  • 3D modelling.
  • Game design.
  • Digital game prototyping.
  • Interactive narrative writing.
  • User-centred design.
  • Game behaviour and motivation.
  • Innovation and entrepreneurial practice.
  • Studio-based collaboration and playtesting.
  • Original game development leading into the final year.
  • Choice of additional study through a co-major, minor and/or electives.


Career Outcomes

Swinburne's course page identifies career opportunities including:

  • Games developer
  • Computer graphics (CG) animator
  • Games tester
  • Software developer
  • Innovation lead
  • User researcher.

The detailed handbook also identifies broader innovation-oriented roles such as:

  • Innovation Consultant
  • Innovation Lead
  • Innovation Analyst
  • Strategic Designer
  • Creative Producer
  • Start-up Founder
  • Human-Centred Researcher
  • Self-employed Entrepreneur
  • Product Manager
  • Transformation Lead
  • Innovation Strategist
  • Innovation Manager.


International Student Visa Requirements

The relevant Australian visa is the Student visa (subclass 500).

For this course, Swinburne specifically states that international students in Australia holding a Student visa must study full-time and on campus.

According to the Australian Department of Home Affairs, Student visa applicants must generally:

  • Apply online.
  • Be enrolled in an eligible Australian course.
  • Hold a valid Confirmation of Enrolment (CoE) when the visa is decided.
  • Maintain appropriate Overseas Student Health Cover (OSHC), unless exempt.
  • Satisfy the applicable Genuine Student requirement.
  • Provide English-language evidence where required, unless an exemption applies.
  • Meet applicable health and character requirements.
  • Comply with all visa conditions.