Bachelor of Games and Interactivity/ Bachelor of Applied Innovation
Gaming and interactive play are embedded in our culture, even in non-game-related industries. This makes Swinburne’s unique Bachelor of Games and Interactivity/Bachelor of Applied Innovation double degree particularly apt to those who recognise the role innovation plays in society’s development.
Our teaching philosophy aims to get to the creative core of play. Gain important knowledge about how games are developing as a cultural industry. Collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. Engage in subjects involving game development, animation, media studies, psychology, business, and software engineering - all leading toward the development of an original game title in your final year.
Augmenting your gaming study, the Bachelor of Applied Innovation teaches you to make decisions of impact, based on analytical and strategic thinking, human understanding and respect for future generations. Immersed in an interdisciplinary environment supported by specialist academic teams who encourage a collaborative and entrepreneurial spirit, you’ll be challenged and inspired to develop transformative solutions to the complex challenges of today and the emerging opportunities of the future.
Graduate prepared to work in interactive content creation, game design, interface design, and rapid prototyping. Or pursue a non-games career in the broader media, multimedia and communications sectors. Your innovation skills will also provide career options such as innovation lead, strategic designer, human-centred researcher, and innovation strategist.
Course learning outcomes
Students who successfully complete this course will be able to:
- Systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
- Formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
- Critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
- Define and integrate theoretical principles and apply these in the area of Games and Interactivity
- Apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- Interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- Coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- Apply a series of thinking systems, creativity toolkits and innovation frameworks to design contextually-relevant solutions addressing local and global challenges in and outside their discipline
- Identify and articulate opportunities to innovate and create impact informed by user-centred research and/or data
- Adapt their discipline skillsets in new situations in response to complex and changing contexts, including interdisciplinary environments
- Facilitate and contribute to innovation teams that seek solutions to complex challenges, using inclusive collaboration practices to leverage different skills and perspectives
- Navigate commercial, human and technical requirements aided by prototyping and testing to deliver solutions that create value
- Communicate the value of experimentation, ideas and innovation with confidence in developing solutions to investors, potential partners, employers or other stakeholders
- Develop futures-focused innovations that integrate responsible social, technological and environmental factors