Bachelor of Games and Interactivity/ Bachelor of Animation

The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.

You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.

You'll also gain real industry experience while you study through our Work Integrated Learning programs, which are a guaranteed part of all our bachelor degrees and can include placements, internships or industry-linked projects. In this double degree, in the units Major Project: Development and Pre-Production and Major Project: Production and Post-Production (ANI30001 and ANI30001), and the Games and Interactivity Project 1 and 2 (GAM30003 and GAM30003), you’ll have the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.

Graduates will be equipped with the skills needed to work in the rapidly evolving animation and games industries as well as the broader digital media sector.

Course description

This double degree covers both technical and creative aspects of games development and animation, and a depth of learning in the practice and convergence of art and production techniques. The course emphasises creative, analytical and research skills in all aspects of games and animation production and the contextualisation of discipline histories, theories and audience studies to project work. The course culminates in separate and/or joint games and animation capstone projects.

 

Student will acquire a broad understanding of animation, as well as the role of games in contemporary society and how games are developing as a cultural industry. Students can also undertake a Minor or Advanced Minor to enable specialised career opportunities within the creative screen industries and for the communication and visualisation of health, science and engineering fields.