GAME AND LEVEL DESIGN BA HONOURS
Do you want to design and balance game mechanics as well as tell stories? On this hands-on course, you'll be making games with a mix of digital and paper prototyping and planning from week one.
Why choose Game and Level Design BA at Middlesex?
Learn to design game mechanics as well as tell stories. Staff have experience across AAA, indie, tabletop and mobile gaming. You will develop your skills in designing and prototyping games as well as several forms of storytelling. On this highly practical course, you'll be making games with a mix of digital and paper prototyping and planning from week one.
Our students work with Middlesex students from our 3D animation, art and design, music, and computing departments as part of our coordinated workshop activities and making games.
Our links with industry partners also give you access to live briefs, guest lecturers, and potential employers. These include CCP, CD Projekt Red, Creative Assembly, King, Mediatonic, Media Molecule, and NaturalMotion among many others.
What you will gain
The games industry is complex, diverse and spans a variety of old and new technologies from print to computer software to 3D printed game pieces. This BA gives you the skills and knowledge you need to become a successful games designer in this fast-changing industry.
You’ll gain hands-on experience that will help you build your portfolio that will set you up for a successful career in a range of creative industries. This degree's mix of in-person and online teaching will prepare you for the distributed nature of the world of work.
You’ll develop your employability skills and industry connections with a range of work placements and internship opportunities. Year after year, students from this programme produce fantastic, high-quality game prototypes. Take a look at some of the games created by our students past and present.
What you will learn
You will learn key skills, such as game design and prototyping, game engine scripting, environmental storytelling, game writing, idea generation and selection, game prototyping, basic programming, writing and storytelling for games and environmental design.