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Emerging Creative Technologies – Bachelor of Screen Arts

This programme places you at the cutting edge of digital media, combining technology, creativity, and storytelling.

You will work with:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Artificial Intelligence (AI)
  • Motion capture & immersive media

 

Why Study Emerging Creative Technologies at Massey?

  • Learn cutting-edge tools like VR, AR, AI, motion capture
  • Work on real-world creative projects and productions
  • Blend technology + storytelling + design thinking
  • Access industry-standard labs, VR equipment & software
  • Be part of the future of immersive media and digital industries

 

Programme Structure (Emerging Creative Technologies)

Year 1 – Foundations

  • Introduction to creative technologies
  • Basics of AI in creative practice
  • Digital storytelling & media

Year 2 – Immersive Technologies

  • VR/AR (Extended Reality – XR)
  • Interactive environments
  • Cross-reality production

Year 3 – Advanced Practice

  • Motion capture & virtual production
  • Major collaborative project
  • Industry-ready portfolio

 

Key Topics Covered

  • Artificial Intelligence in media
  • Virtual & Augmented Reality
  • Immersive storytelling
  • Motion capture & 3D production
  • Ethics of technology & creativity

 

Specialisations / Disciplines

Part of Bachelor of Screen Arts, which includes majors like:

  • Animation
  • Film Production
  • Game Development
  • Visual Effects
  • Emerging Creative Technologies

 

Highlights

  • Learn future technologies (AI, VR, AR)
  • Access high-end labs & motion capture studios
  • Strong industry connections (film, gaming, VFX)
  • Portfolio-based learning
  • Study in Wellington – creative hub of NZ

 

Career Outcomes

Graduates can work in:

Film & Media:

  • Virtual Production Specialist
  • Visual Effects (VFX) Artist
  • Digital Content Creator

Gaming & XR:

  • Game Developer
  • VR/AR Developer
  • Interactive Designer

Tech & Creative Industries:

  • Media Technology Developer
  • 3D Artist / Animator
  • Motion Capture Specialist

Example roles include:

  • Producer
  • Animator
  • VR developer
  • Game designer

 

Latest Updates / Special Notes

  • Strong focus on:
    • AI in creative industries
    • Immersive technologies (XR, metaverse)
  • Use of:
    • Virtual production studios
    • Motion capture rigs
  • Increasing global demand for creative tech professionals

 

Special Requirements

  • Practical programme → requires:
    • Project work
    • Collaboration
    • Portfolio development

Additional costs may apply for:

  • Software
  • Equipment
  • Production projects