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Master of Creative Technologies Level 9
Auckland University of Technology (AUT) is one of New Zealandās leading modern universities, internationally recognised for innovation, applied learning, entrepreneurship, and industry-focused education. AUT is especially popular among international students because of its practical teaching methods, modern campuses, strong industry partnerships, and emphasis on real-world problem solving.
AUT is known for:
- Industry-connected learning
- Creative and interdisciplinary education
- Research-led teaching
- Innovation and entrepreneurship
- Modern studios and digital labs
- Strong employability outcomes
- International student support services
The Master of Creative Technologies (MCT) is a highly flexible, studio-based postgraduate research degree designed for students who want to:
- Develop innovative creative projects
- Combine technology with creative practice
- Explore entrepreneurship and innovation
- Conduct interdisciplinary research
- Build future-focused digital and interactive experiences
The programme allows students to work on independent research projects involving areas such as:
- Virtual reality (VR)
- Augmented reality (AR)
- Artificial intelligence (AI)
- Smart textiles
- Wearable technologies
- Games and interaction
- Digital media
- Performance technologies
- Internet of Things (IoT)
- Sensory design
Why Study Master of Creative Technologies at AUT?
Highly Flexible and Interdisciplinary
The programme allows students to combine multiple disciplines such as:
- Technology
- Design
- Digital media
- Coding
- Sound
- Performance
- Innovation
- Entrepreneurship
Studio-Based Learning
Students work in collaborative creative environments rather than traditional classroom-only settings.
Strong Research Focus
The programme includes a substantial research thesis where students develop original creative and technological innovations.
Entrepreneurial Approach
AUT emphasises:
- Innovation
- Commercial applications
- Startup culture
- Creative entrepreneurship
Future-Focused Themes
Student projects often explore:
- AI systems
- Smart devices
- Virtual environments
- Interactive storytelling
- Biofeedback systems
- Wearable technologies
Industry-Relevant Creative Technologies
Students gain skills relevant to emerging industries including:
- Digital entertainment
- Interactive design
- XR technologies
- Creative coding
- Innovation consulting
- Digital product development
Programme Structure
The Master of Creative Technologies consisted of:
- 60 points of coursework
- 120-point research thesis
Coursework Papers
Students completed:
- CTEC801 Systems Thinking
- CTEC805 Embodiment
- CTEC806 Post-Material Practices
Major Thesis
Thesis (120 points)
The thesis focused on:
- Independent creative research
- Innovation development
- Experimental design
- Entrepreneurial outcomes
- Industry or research collaboration
Subjects / Topics Offered
Students explored advanced topics such as:
- Artificial Intelligence
- Augmented Reality (AR)
- Virtual Reality (VR)
- Smart Textiles
- Internet of Things (IoT)
- Digital Media
- Interactive Design
- Games and Interaction
- Wearable Technologies
- Electronic Music and Sound
- Sensory Design
- Regenerative Design
- Performance Technologies
- Transmedia Storytelling
Student Research Examples
AUT highlighted several innovative student projects including:
- VR storytelling experiences
- Smart recovery training systems
- Haptic feedback gloves
- Smart textiles for animal care
- Digital embodiment research
- Assistive technologies for disabilities
These projects demonstrated AUTās strong focus on:
- Applied innovation
- Experimental technologies
- Real-world problem solving
- Creative entrepreneurship
Career Outcomes
Graduates could pursue careers in:
- Creative technology startups
- Digital innovation
- Interactive design
- XR/VR development
- Digital media production
- Games and interaction design
- Creative entrepreneurship
- AI-assisted creative systems
- Product innovation
- Design research
- Creative consultancy
The programme also provided strong preparation for:
- PhD study
- Research careers
- Innovation leadership roles
Programme Highlights
Key Advantages
- Highly flexible interdisciplinary structure
- Strong entrepreneurial focus
- Large 120-point research thesis
- Studio-based learning environment
- Future-focused technologies
- Innovation and startup orientation
- Industry-connected creative practice
- Internationally recognised postgraduate qualification
Latest Updates / Special Requirements
Important Notes
- Students interested in creative technologies research should contact AUT regarding alternative programmes.
- Research projects required strong independent learning and self-direction.
- Studio-based learning involved experimentation and interdisciplinary collaboration.
Student discussions on Reddit suggest:
- The programme was highly self-directed.
- Students benefited most when they were proactive and entrepreneurial.
- The learning environment encouraged innovation, experimentation, and flexible thinking.
- The degree suited mature, independent, and creative learners especially well.
Visa Requirements for International Students
International students generally require a New Zealand Fee-Paying Student Visa.
Common Visa Requirements Include
- AUT offer letter
- Valid passport
- Proof of tuition fee payment
- Evidence of sufficient living funds
- English language proficiency evidence
- Medical and travel insurance
- Health and character documents
Student Work Rights
Eligible international students may usually:
- Work up to 20 hours per week during study
- Work full-time during scheduled holidays
Overall Summary
The Master of Creative Technologies at AUT was an innovative, interdisciplinary postgraduate degree designed for creative entrepreneurs, designers, technologists, and innovators wanting to combine technology with creative practice and research. The programme focused heavily on experimentation, future technologies, entrepreneurship, and independent project development through studio-based learning and a major research thesis.
Although the programme is currently not offered to new students, it remains one of AUTās most distinctive examples of creative technology education, blending AI, immersive media, smart systems, digital storytelling, wearable technologies, and innovation-driven research into a highly flexible masterās experience.

