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Master of Creative Technologies Level 9

Auckland University of Technology (AUT) is one of New Zealand’s leading modern universities, internationally recognised for innovation, applied learning, entrepreneurship, and industry-focused education. AUT is especially popular among international students because of its practical teaching methods, modern campuses, strong industry partnerships, and emphasis on real-world problem solving.

AUT is known for:

  • Industry-connected learning
  • Creative and interdisciplinary education
  • Research-led teaching
  • Innovation and entrepreneurship
  • Modern studios and digital labs
  • Strong employability outcomes
  • International student support services


The Master of Creative Technologies (MCT) is a highly flexible, studio-based postgraduate research degree designed for students who want to:

  • Develop innovative creative projects
  • Combine technology with creative practice
  • Explore entrepreneurship and innovation
  • Conduct interdisciplinary research
  • Build future-focused digital and interactive experiences

The programme allows students to work on independent research projects involving areas such as:

  • Virtual reality (VR)
  • Augmented reality (AR)
  • Artificial intelligence (AI)
  • Smart textiles
  • Wearable technologies
  • Games and interaction
  • Digital media
  • Performance technologies
  • Internet of Things (IoT)
  • Sensory design


Why Study Master of Creative Technologies at AUT?

Highly Flexible and Interdisciplinary

The programme allows students to combine multiple disciplines such as:

  • Technology
  • Design
  • Digital media
  • Coding
  • Sound
  • Performance
  • Innovation
  • Entrepreneurship

Studio-Based Learning

Students work in collaborative creative environments rather than traditional classroom-only settings.

Strong Research Focus

The programme includes a substantial research thesis where students develop original creative and technological innovations.

Entrepreneurial Approach

AUT emphasises:

  • Innovation
  • Commercial applications
  • Startup culture
  • Creative entrepreneurship

Future-Focused Themes

Student projects often explore:

  • AI systems
  • Smart devices
  • Virtual environments
  • Interactive storytelling
  • Biofeedback systems
  • Wearable technologies

Industry-Relevant Creative Technologies

Students gain skills relevant to emerging industries including:

  • Digital entertainment
  • Interactive design
  • XR technologies
  • Creative coding
  • Innovation consulting
  • Digital product development


Programme Structure

The Master of Creative Technologies consisted of:

  • 60 points of coursework
  • 120-point research thesis

Coursework Papers

Students completed:

  • CTEC801 Systems Thinking
  • CTEC805 Embodiment
  • CTEC806 Post-Material Practices

Major Thesis

Thesis (120 points)

The thesis focused on:

  • Independent creative research
  • Innovation development
  • Experimental design
  • Entrepreneurial outcomes
  • Industry or research collaboration


Subjects / Topics Offered

Students explored advanced topics such as:

  •  Artificial Intelligence
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Smart Textiles
  • Internet of Things (IoT)
  • Digital Media
  • Interactive Design
  • Games and Interaction
  • Wearable Technologies
  • Electronic Music and Sound
  • Sensory Design
  • Regenerative Design
  • Performance Technologies
  • Transmedia Storytelling


Student Research Examples

AUT highlighted several innovative student projects including:

  • VR storytelling experiences
  • Smart recovery training systems
  • Haptic feedback gloves
  • Smart textiles for animal care
  • Digital embodiment research
  • Assistive technologies for disabilities

These projects demonstrated AUT’s strong focus on:

  • Applied innovation
  • Experimental technologies
  • Real-world problem solving
  • Creative entrepreneurship


Career Outcomes

Graduates could pursue careers in:

  • Creative technology startups
  • Digital innovation
  • Interactive design
  • XR/VR development
  • Digital media production
  • Games and interaction design
  • Creative entrepreneurship
  • AI-assisted creative systems
  • Product innovation
  • Design research
  • Creative consultancy

The programme also provided strong preparation for:

  • PhD study
  • Research careers
  • Innovation leadership roles


Programme Highlights

Key Advantages

  • Highly flexible interdisciplinary structure
  • Strong entrepreneurial focus
  • Large 120-point research thesis
  • Studio-based learning environment
  • Future-focused technologies
  • Innovation and startup orientation
  • Industry-connected creative practice
  • Internationally recognised postgraduate qualification


Latest Updates / Special Requirements

Important Notes

  • Students interested in creative technologies research should contact AUT regarding alternative programmes.
  • Research projects required strong independent learning and self-direction.
  • Studio-based learning involved experimentation and interdisciplinary collaboration.

Student discussions on Reddit suggest:

  • The programme was highly self-directed.
  • Students benefited most when they were proactive and entrepreneurial.
  • The learning environment encouraged innovation, experimentation, and flexible thinking.
  • The degree suited mature, independent, and creative learners especially well. 


Visa Requirements for International Students

International students generally require a New Zealand Fee-Paying Student Visa.

Common Visa Requirements Include

  • AUT offer letter
  • Valid passport
  • Proof of tuition fee payment
  • Evidence of sufficient living funds
  • English language proficiency evidence
  • Medical and travel insurance
  • Health and character documents

Student Work Rights

Eligible international students may usually:

  • Work up to 20 hours per week during study
  • Work full-time during scheduled holidays


Overall Summary

The Master of Creative Technologies at AUT was an innovative, interdisciplinary postgraduate degree designed for creative entrepreneurs, designers, technologists, and innovators wanting to combine technology with creative practice and research. The programme focused heavily on experimentation, future technologies, entrepreneurship, and independent project development through studio-based learning and a major research thesis.


Although the programme is currently not offered to new students, it remains one of AUT’s most distinctive examples of creative technology education, blending AI, immersive media, smart systems, digital storytelling, wearable technologies, and innovation-driven research into a highly flexible master’s experience.